Kojima Questions Connection in Death Stranding Post-Covid Metaverse Hype: Is Over-Connection Beneficial?

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Death Stranding photo competition entry.

Death Stranding 2: Anticipation Builds for June Release

The highly awaited sequel, Death Stranding 2: On The Beach, is set to launch in June, although the anticipated PC version has yet to be officially announced. Fans are hoping for a more timely release compared to the lengthy wait experienced with the first game. Hideo Kojima, the game’s creator and director, has been engaging in various interviews, where he shares intriguing perspectives on the thematic connections between the new installment and its predecessor, often drawing parallels to the Metal Gear series.

Context of Development and Release Timing

It’s important to note that while Death Stranding was crafted before the onset of the Covid-19 pandemic, it was released just months prior, leading to a striking reflection of real-world events within its narrative. Kojima acknowledges this connection, stating, “Death Stranding was developed before the pandemic. At that time, there were significant societal divisions, such as the UK’s decision to leave the EU. My thoughts on these issues influenced both the storyline and gameplay.” The pandemic’s arrival shortly after the game’s launch caught him off guard, revealing the unexpected relevance of the game’s themes of isolation and connectivity.

Historical Context of Brexit

To provide a brief overview, the United Kingdom’s decision to exit the EU in 2016 followed a contentious campaign filled with misleading information and promises of “taking back control.” The formal departure occurred in 2020, and while the opinions on this decision vary, a significant number of economists view it as detrimental. The political ramifications of Brexit continue to impact the UK today.

Kojima Reflects on Connectivity and Isolation

Kojima elaborates on the concept of connectivity in the modern age, likening the Chiral Network in the game to the internet. He draws a parallel to the Spanish flu pandemic of the early 20th century, noting that unlike in the past, humanity survived the recent crisis by relying on digital connections. He reflects on the shift to remote work and the cancellation of live events, emphasizing that children were left isolated, staring at screens for extended periods.

The Limitations of the Metaverse

Kojima expresses skepticism about the notion of the metaverse as the future of human interaction, stating that true connections cannot be forged through virtual means alone. His dismissal of the concept resonates with many, as he questions the premise of spontaneous encounters in a digital landscape.

Insights on Themes of Connection

Reflecting on the game’s themes, Kojima states, “I originally created the first game with the idea that we should strive to connect amid division and isolation.” However, after experiencing the societal shifts brought on by Covid-19, he started to reconsider the implications of excessive connectivity. He believes that this nuanced perspective is woven throughout the game’s narrative, with deeper meanings that players will only grasp as they progress through the storyline.

Symbolism in the Sequel’s Design

Kojima also discusses the sequel’s logo, which features strands reminiscent of puppet strings, likening it to iconic imagery from The Godfather. He notes that this motif is also present in the game’s enemies, emphasizing the theme of connection. He hopes that players will reflect on what it truly means to be connected as they engage with the game, stating, “Given our shared experiences during Covid, there should be resonances within the game that everyone can relate to.”